#pragma once
#include "Runtime/BattleFirePrefix.h"
#include "MeshVertexBuffers.h"

namespace Alice{
    struct StaticMeshLODResource{
        MeshVertexBuffers* mMeshVertexBuffers;
    };
    class StaticMeshResource{
    public:
        StaticMeshLODResource* mStaticMeshLODResource;
    };
}